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Use your mouse to look around.
Near objects (a Stanford dragon with 80k triangles each) are rendered with triangles and far objects are drawn by ray-marching signed distance fields. Object are sorted front to back for minimal overdraw. Drag the instance count slider to see how many instances your device can draw
Created: September 1, 2024
Type: WebGPU
The RenderQueue is a collection of creative coding experiments by Johan Holwerda and Reinder Nijhoff.
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This is a WebGPU demo. Please use a browser that supports WebGPU to run this demo, like Chrome.