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SDF LOD

Near objects (a Stanford dragon with 80k triangles each) are rendered with triangles and far objects are drawn by ray-marching signed distance fields. Object are sorted front to back for minimal overdraw. Drag the instance count slider to see how many instances your device can draw

Author: Johan Holwerda

Created:

Type: WebGPU

The RenderQueue is a collection of creative coding experiments by Johan Holwerda and Reinder Nijhoff.