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Experiment to build a Bounding Volume Hierarchy (BVH) to speed up raytracing. The code is based on the excellent tutorial: Coding Adventure: Optimizing a Ray Tracer (by building a BVH) by Sebastian Lague.
Created: July 30, 2024
Type: WebGPU
The RenderQueue is a collection of creative coding experiments by Johan Holwerda and Reinder Nijhoff.
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This is a WebGPU demo. Please use a browser that supports WebGPU to run this demo, like Chrome.