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BVH Ray Tracing

Experiment to build a Bounding Volume Hierarchy (BVH) to speed up raytracing. The code is based on the excellent tutorial: Coding Adventure: Optimizing a Ray Tracer (by building a BVH) by Sebastian Lague.

Author: Reinder Nijhoff

Created:

Type: WebGPU

The RenderQueue is a collection of creative coding experiments by Johan Holwerda and Reinder Nijhoff.