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Ray tracing is used to add diffuse global illumination to the first level of the Wolfenstein 3D game. You can also enable ray traced reflections on the spheres.
Created: March 10, 2019
Type: WebGL
The RenderQueue is a collection of creative coding experiments by Johan Holwerda and Reinder Nijhoff.
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This is a WebGPU demo. Please use a browser that supports WebGPU to run this demo, like Chrome.