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Drop a .ply or .splat file onto the window to update the scene. Use your mouse to look around.
Based on the 3D Gaussian Splatting for Real-Time Radiance Field Rendering paper. This demo uses the hardware rasterizer and not a tile based renderer for the point rendering. Points are sorted fully every frame with counting sort instead of using radix sort like in the paper. https://arxiv.org/abs/2308.04079
Created: November 1, 2023
Type: WebGPU
The RenderQueue is a collection of creative coding experiments by Johan Holwerda and Reinder Nijhoff.
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This is a WebGPU demo. Please use a browser that supports WebGPU to run this demo, like Chrome.