Create your own shape.

Hold right mouse + WASD/arrows to move camera.
Press F to focus on selected object.

SDF editor

The SDF primitives are space partitioned over 16k cells, those cells are split up multiple times in an octree-like manner until points or trangles are generated in the leaf nodes. The points are rendered by splatting with a compute shader. The triangles (marching cubes edit mode) rasterized in the default way. AO is done with 1k shadow-maps which are splat in compute.

Author: Johan Holwerda

Created:

Type: WebGPU

The RenderQueue is a collection of creative coding experiments by Johan Holwerda and Reinder Nijhoff.